![]() 'Is there less than 3 players still alive (checking value set by custom code above)? 'If above is true, always switch Teams mode off 'If above is true, turn FF off in the match as well 'New code - Perform original operation that was changed to a code jump 'New code - Set address to store resulting # of living players 'New code - subtract # of deaths from total # of players 'Special force jump to custom code stored in memory only used by debug mode 'Swap FF logic for projectile vs projectile attacks (ONLY hit teammate's projectiles) 'Swap FF logic for projectiles (ONLY hit teammates) 'Swap FF logic for melee attacks (ONLY attack teammates) 'Swap FF logic for grabs (ONLY grab teammates) 'Skip attacks from "Neutral" team (leave out this line to make "Neutral" attacks like stage hazards work!) 'Make sure team id's are compared for self-damaging projectiles (Link's bombs) 'Make sure FF is checked for projectile vs projectile even with Team mode off 'Make sure FF is checked for melee attacks even with Team mode off 'Make sure FF (Friendly Fire) is checked for grabs even with Team mode off ![]() Want to use Training Mode and still have the c-stick do smash attacks instead of moving the camera? Don't we all! Now you can with this code.īelow are the unencrypted versions of the above codes complete with comments on what each line does, for anyone wanting to further modify the codes or make new ones. Peach's Castle: Switches and Bullet Bills.Green Greens: Wind, apples, and falling blocks.Corneria: Attacking ships and Great Fox gun.This code disables the following stage features: Argue fairness as you will, but we would rather not have stages do some of this stuff. Many stages have annoying features that interfere with a straight skill-based fight. You will want to manually go into Teams mode and fix the color assignments in this case. Note: In the unlikely event of a tie, this code will not compensate and will still assign directly based on rank. Of course, even with this code enabled, you can still at any time manually switch to Teams mode and change around the pairings before starting the next match. When the game is first booted everyone can fight everyone, so you can treat the first match as a FFA "placements" match that determines the pairings for the first paired-off match. The players that recieved 1st or 2nd place will be set to fight each other for the next match, and the players that got 3rd and 4th place will fight each other. With it, there is no need to switch to Teams mode at all, unless you just want to check as a reminder of who is fighting whom. This code gets rid of that step by automating the shuffling of team assignments based on the rankings from the previous match. The Dual 1v1 mode is pretty cool, but having to switch teams around after every match can be tedious. When the match is over, re-shuffle team colors as desired (this step can be skipped using another code further down!).(Optional) Switch Team mode back off so players can switch to whatever costume they want.Players will only be able to hurt other players set to the same team color. Switch to Team mode and set the team colors so that each set of players that should fight each other are the same color.Also, a side effect is that most stage hazards will no longer affect players - there is information in the hacking section below on how to fix this if you really want stage hazards to still work. The only downside is that you can no longer play team matches with Friendly Fire turned off - but no one worth their salt plays Teams without Friendly Fire turned on anyway. Once each pair has a winner, the two winners can battle it out for the overall winner of the match! This code allows this by letting all 4 players play at once, but each "set" of 1v1 players can't directly interfere with the other fight (beyond things like messing with the camera or edge hogging). In my normal Smash group of 4 players, we have limited time and no one wants to wait out matches, yet we prefer 1v1-style fights. ![]() ![]() Version 1.0 codes | Version 1.2 codes The Codes Dual 1v1 Mode: Use the links below to switch which version you need. I do not know how to convert them to other versions. Melee, because those are the versions I own. I only have codes for the US version 1.0 and 1.2 of Super Smash Bros. ![]()
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